Patch notes v1.43 (tournaments update)

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Rocket Chair
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Patch notes v1.43 (tournaments update)

Post by Rocket Chair » April 3rd, 2018, 1:30 pm

The next major update is out: https://www.rocketleague.com/news/patch ... ts-update/



PATCH NOTES V1.43 (TOURNAMENTS UPDATE)



THE HEADLINES
  • Players can now create and join Tournaments
  • Quality Connection Status icons will appear in the HUD if players are experiencing connection problems
  • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
  • [Nintendo Switch] Video Capture and ‘Quality Mode’ have been added
  • Expanded inventory organization and filtering in the Garage
  • Enhanced Crowd Audio
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
NEW CONTENT

Country Flags
  • ‘Brunei’
  • ‘Monaco’
  • ‘Nauru’
  • ‘Tuvalu’
Crates and Keys
  • ‘Triumph’ Crate has been added
Monstercat
  • ‘Rocket League x Monstercat Vol. 2’ is now available to all players under Music Playlists
  • ‘Monstercat’ has been added as a Flag Folder
  • Monstercat Flags have been added
    • ‘Anna Yvette’
    • ‘Intercom’
    • ‘Koven’
    • ‘Pegboard Nerds’
    • ‘Protostar’
    • ‘Slippy’
    • ‘Stonebank’
    • ‘Uncaged’
    • ‘Uncaged Cat’
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CHANGES AND UPDATES

Tournaments
  • Players can now create and join Tournaments via the Main Menu
    • From the Main Menu, select ‘Play’ and then ‘Tournaments’ to find the Tournaments Menu
  • Tournaments have a maximum bracket size of 128 teams, minimum of eight teams
    • Team members must be in a party in order to register for a tournament
  • Cross-platform tournaments are enabled
  • Tournament creators can set minimum and maximum thresholds for entry based on a player’s Rank in the related Competitive Playlist
Quality Connection Status
  • In addition to showing your ping on the scoreboard, you will now also see in-game icons on the HUD if you are experiencing connection problems. This will help you better diagnose if gameplay issues are related to server performance or your connection.
  • You may see one or more of the following warnings when the client detects issues with your connection:
    • High Latency
    • Latency Variance
    • Packet Loss
    • Server Health
  • Additionally, if you are experiencing any of these issues, you will see a warning “!” symbol next to your ping on the scoreboard.
  • If one or more of these issues persists, you will also be notified via a pop-up notification in the Main Menu after exiting a match
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Chat Bans and Report Feedback
  • Chat Bans
    • Players can now receive a “Chat Ban” that restricts the banned player from sending chat messages in online play
    • If you are Chat-Banned, you will receive a notification on the main menu with information about the chat that contributed to your ban
    • Quick Chat is still allowed but chat-banned players can only send one Quick Chat message every 5 seconds
    • Chat Bans do not affect Private Matches or Party Chat
  • Report Notifications
    • If a player you reported receives a ban of any kind, you will now be notified of the ban via a main menu notification
Items and Inventory
  • Favorite Items
    • You can now Favorite items in the Garage and Inventory screens. Favorited items appear at the top of each tab
  • Item Stacking
    • Most items will now automatically stack in the Inventory to reduce clutter in the inventory and trade windows
    • Duplicate items with different attributes (e.g. Painted or Certified) do not stack
    • Duplicate items with different trade holds do not stack
    • Each item in a stack still counts towards the maximum items in a trade
    • When adding a stacked items to a trade, you can select how many from the stack to offer with a slider
  • The Garage now supports Search and Filter functionalities
  • The Inventory screen now has tabs to quickly switch between different categories of items
  • Items can now be sorted by Date Acquired and Quality
  • Different Painted Car Bodies can now be equipped to the Blue and Orange teams
User Interface
  • A new “Interface” tab has been added to Options that contains all settings that control the user interface
  • Gameplay
    • Text Chat can now be set to ‘Team Quick Chat Only’
    • Client Send Rate - Limit how many packets your client sends per frame (may help on weak/wifi connections)
    • Server Send Rate - Limit how many packets the server sends you per frame (may help on weak/wifi connections)
    • Bandwidth Limit - Limit total bandwidth used by the game client
  • Camera
    • Camera Presets are now available
  • Controls
    • Controller Vibration now has multiple levels to choose from
  • Interface
    • Nameplate Scale - Adjust the size of player nameplates in the world
    • Nameplate Mode - Combines the old ‘High Contrast Nameplates’ and ‘Always Show Nameplates’ option. 'Default' is the former 'High Contrast Nameplates' setting.
    • Match Notifications
      • All - Show all HUD stat notifications and match time updates
      • Time Only - Hide stat notifications, only show “One Minute Remaining” and countdown
      • Kickoffs Only - Only show “3-2-1-Go”, don’t show “One Minute Remaining” and similar messages
Map Rotation
  • Aquadome and Starbase ARC have been added back into the Competitive Playlist map rotation
Team Colors
  • Expanded the palette of Blue and Orange team color choices for customization
  • In Private and Exhibition matches, you can now select from the full color palette for primary team colors
Camera
  • Made adjustments to Director Camera to make it more reliable in key situations.
  • Auto Camera has been added back into Spectator Mode
In-Game Music
  • You can now listen to Rocket League soundtracks during a match
  • Under the ‘Audio’ Tab in the Options Menu, you can set ‘In-Game Music’ to:
    • Always On
    • Matches Only
    • Training Only
    • Off
Spotify Integration (Steam Only)
  • You can now select a song from the Playlists menu (in the Main Menu or in-game if ‘In-Game Music’ is enabled) and click the ‘Listen on Spotify’ button
    • If you click on ‘Listen on Spotify,’ Rocket League will minimize and you will be taken to the selected track on spotify.com.
    • You must have an active Spotify account in order to view and listen to tracks on Spotify.com.
Enhanced Crowd Audio
  • The in-game crowd can now predict shots and saves using the same logic as the Director camera in Spectator mode
  • Now that the crowd can predict exciting moments, they will get louder and more excited in advance of events instead of only making noise after something happens
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Nintendo Switch
  • Video Capture has been added
    • To use Video Capture, press and briefly hold the Share button (below the D-pad) and the last 30 seconds of gameplay will be saved as a video.
  • Switch players can now choose between ‘Performance’ and ‘Quality’ under the ‘Video’ tab in the Options Menu
    • Performance Mode (60fps)
      • Docked: Optimized for 60fps/900p, can scale down to 60fps/720p
      • Handheld: Optimized for 60fps/720p, can scale down to 60fps/576p
    • Quality Mode (30fps)
      • Docked: 30fps/1080p
      • Handheld: 30fps/720p
      • Quality Mode also enables several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field
BUG FIXES

General
  • Black Market and Very Rare Decals no longer cover Painted portions of some Battle-Cars
  • Trim on Octane no longer changes color when ‘Superman’ Decal is equipped
  • Primary Colors are now consistent on all car bodies
  • Fixed a bug causing Supersonic Trails no longer flicker across player screens during a match
  • Equipped Banners are no longer equipped as a phantom item if they are traded in
  • Boost will now regenerate while waiting for additional players to join a Dropshot match
  • Players can now see the ‘Vote to Forfeit’ option in the menu if they already initiated a forfeit vote
  • Fixed a French translation error related to Takumi RX-T
  • Fixed a Dutch localization error with Uncommon Toppers
Xbox One
  • Players who have multiple Painted items equipped are now visible in your Party
  • ‘Certifiable’ Achievement has been fixed
macOS/SteamOS
  • Fixed a bug causing players to crash when loading Steam Workshop Maps
  • Fixed a bug causing players to crash when using ‘Happy Holidays’ Goal Explosion
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Upcoming Bug fixes

Post by Rocket Chair » April 11th, 2018, 9:44 am

Later today, some bug fixes from the latest patch will go live: https://www.rocketleague.com/news/tourn ... follow-up/



TOURNAMENTS UPDATE FOLLOW-UP

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Hi everyone. We wanted to update you about the fixes we’ve been working on for the issues reported since the Tournaments Update went live. We’ve been hard at work on a hotfix, and we plan to release it Wednesday, April 11 at 2pm PDT (5pm EDT, 11pm CEST) on PC, PS4, and Xbox One. Nintendo Switch will follow a few days after given the additional certification time required for that platform. Due to this staggered rollout, cross-platform play will be temporarily unavailable for Nintendo Switch players until the hotfix goes live on that system.

We apologize for the scope and severity of the problems in this update. We had hoped that our Tournaments Beta on PC (which was built from the same code branch as the final Tournaments Update release) would have revealed more of these issues. Unfortunately, it didn't uncover everything and we're discussing how to better operate our Public Beta Tests going forward so that we can maximize our chances of finding issues before release. We are also working with our quality assurance teams to better replicate the live environment for their purposes.

To thank the community for your patience while we work through these problems, we will be granting three Decryptors to every player who’s logged in since the Tournaments Update went live. The Decryptors should appear in eligible accounts on Friday, and we will let you know on social once they’ve been delivered. We’ll also be running a Double Drop-Rate Weekend soon and we’ll announce a date once we’re confident the major issues have been resolved.

SERVER PERFORMANCE

Our top priority right now (in addition to releasing the hotfix ASAP) is investigating reports of new server issues that cropped up with the release of our Tournaments Update. Because not all players and servers are being affected, we are still researching the root cause. As we learn more, we will update the community with our findings and timeline for a fix.

We are also looking into what additional tools we can provide players, like a way to report problem servers while playing as well as real-time network stats in the game client. These tools will compliment the Connection Quality Indicators we included in the Tournaments Update to give you as much information as possible when troubleshooting server or network issues.

UPCOMING HOTFIX PATCH NOTES

Bug Fixes

  • Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
  • Fixed a memory leak that could cause crashes on Nintendo Switch
  • Fixed an issue where Boost visual FX would (rarely) not activate correctly
  • Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
  • Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
  • Various wheels will no longer appear smaller than they did before the Tournaments update
  • Scoreboard
    • Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
    • Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
  • Trading
    • Fixed players being unable to remove items from a full Trade Window
    • Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
  • Common Items will no longer show as Trade Held or Untradeable in the Garage
  • Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+
  • [Steam] HTML tags will no longer affect player names
Audio
  • Extended the range at which the volume of other cars drops off to make them more audible from further away
  • Rebalanced overall audio mix based on feedback
Controller Vibration
  • Increased the intensity of “Medium” and “Heavy” Controller Vibration
    • We recommend that Xbox 360 Controller users opt for “Heavy” if they want consistent vibration while Boosting
  • Wireless Xbox 360 controllers will now vibrate while boosting.
Network Settings
  • Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”
Known Issues
  • During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
  • For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels
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