Weapon Balance Patch Incoming

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Rocket Chair
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Weapon Balance Patch Incoming

Post by Rocket Chair » April 23rd, 2018, 10:05 pm

Expect a weapon balance patch at some point: https://steamcommunity.com/games/578080 ... 2657294288



Hey friends,

Based on your feedback, we’re preparing to ship a number of changes to weapon balance and attachments very soon.

We’ll save the exact numeric balance changes for the patch notes, but today we want to pull back the curtain a bit and explain our goals.

According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply “which gun is strongest.” Our goal is to make it so no one gun will feel objectively better than the others.

Alongside the weapon balance changes, we plan to make some changes to weapon attachments. Again, the goal here is to provide you with a wider array of attachment options so you can choose one that best fits your combat situation (rather than any one “best” attachment).

Finally, expect some changes to the level three helmet. It’s a game-changing item that can impact the outcome of a match—basically, it gives you an extra life in situations where a headshot would otherwise kill you. We don’t want luck alone to determine who gets items like this, so we’re removing it from the normal loot spawn tables and limiting it to care packages only.

We’ll test all of these changes on the test servers first. This is the first time we are attempting a balance patch of this scope. The plan is to keep tweaking and tuning each weapon over time, so we’ll need your help (and all your honest feedback) to get it right.

Once we’re ready to push these changes to live servers, we’ll include all the specifics on the changes in the patch notes.
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