CS:GO Cfg Commands

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Blindside
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Joined: January 27th, 2009, 5:45 pm

CS:GO Cfg Commands

Post by Blindside » August 16th, 2012, 6:43 pm

Hey guys thought I would share these with you guys. Currently this is what I'm using for my rates and is what a lot of the ESEA guys are using right now. Some of these are what you would say help minimize busyness on screen such as constant bobbing of the gun and what not so feel free to pick and choose.

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "0"
viewmodel_offset_z "-2"

// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"

// sets interpolation values.

cl_interp "0" (at 0 automatically picks what is best for the server)
cl_interp_ratio "1"


// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "80000"

// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "2"
word count: 200

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