CC JAILBREAK

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Drums
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Re: CC JAILBREAK

Post by Drums » January 13th, 2013, 8:33 am

Jailbreak Server Rules
by Drums

Main Rules:
Spoiler! :
1/3 ratio for Ct/T. If the ratio is off by one, it's fine. (4 Ct's to 11 T's is okay. 4 Ct's to 10 T's is not okay)
Must be on the mic to give orders. No orders through chat.
No porn/inappropriate sprays.
No mic/radio/chat spamming.
No trolling or disrespect toward anyone.
No hacking/scripting of any kind.
No ghosting/blood hounding.
No teamkilling.
One person on their mic at a time.
Do not argue with admins. Admin word is final.
Do not combine days/games (simon says panda freeday, last reaction simon says, etc.). Restricted freedays are allowed. (restricted panda freeday, no going into armory or infirm, for example)
Every round should end in an !lr. The last Ct/T can't be killed before !lr. (with the exception of a warday)
At the end of an !lr, the loser is not allowed to slay himself. He must let the winner kill him.


CT Rules:
Spoiler! :
No freekilling. If a Ct freekills, he should slay himself/be slayed, even if it is the next round.
Ct's must have a mic. (they need to be able to call warden)
Ct's may kill any T who is rebelling/attacking them.
No abusing warden powers. Do not give orders that are impossible. Give enough time for the T to hear and respond to your order before killing them.
Warden can't restrict jumping (with the exception of freezing, games & panda/zombie freeday). Warden may restrict bunny hopping.
If the warden dies, it becomes a freeday and all current orders are canceled. If another Ct calls warden, it is no longer a freeday.
Warden may pass his warden to another Ct by saying "I pass my warden to so-and-so". Doing this will cancel all current orders.
Warden can not give orders that will kill T's.
Warden must say "no detours or delays", or T's can take as long as they'd like. Warden can not add "no detours or delays" to an order if 5 seconds have passed since he finished the order. He has to give a new order.
Warden can't kill a T for a secondary, nade or holstered primary unless they were warned first.
Warden can restrict T's from using their mic by saying "no T's on mic".
Warden must call out names when warning or ordering individuals. Warden may give individual freedays/punishments on rare occasions.
Warden may pardon a T who has rebeled. It is not official until the warden announces that he is pardoned.
Ct's can't give orders on first day freeday. Ct's can't say "don't follow, don't stack" or call last Ct on first day freeday. Ct's can say "if you're red you're dead. Primary, you're dead" on first day freeday.
Warden may say "out of cell rebel" before cells open. Once cells open, the order is canceled. If a T was out of their cell when it was called, he is not a rebel.
Warden can't tell T's to kill Ct's.
No baiting.
No gun planting. If a Ct gun plants, the T that is planted may kill the Ct who gun planted without becoming a rebel.
No camping armory, infirm, or vents.
No flash nading.
No interfering with !lr.
No Ct should be talking when warden is talking. Ct's need to listen to warden as well (so they don't freekill). If the warden says "warden shoots", Ct's must listen.
Tarps and deceit is allowed. Please pay attention to what the warden/other Ct's say.
If a T asks for a repeat, you are required to repeat your orders. After repeating once, you are not required to repeat again, even if another T asks.
In-cell orders are allowed.
If cells are not opened after 30 seconds, it is an automatic, unrestricted freeday.
If orders are not given before the cells open, it is an automatic, unrestricted freeday. ("all T's afk freeze" and "out of cell rebel" are not out of cell orders)
On freedays, each Ct must individually say "don't follow, don't stack" or "if you're red you're dead. Primary, you're dead". If they don't, they can only kill a T who is attacking them.
When beginning simon says, warden must say "simon says I'm simon. Simon says we're playing simon says". To end the game, warden must say "simon says we're no longer playing simon says"
Any Ct that is not doing their job or breaking the rules will be teamswitched. Admins may decide on who is Ct banned.


T Rules:
Spoiler! :
T's must only listen to wardens orders, not other Ct's. (with the exception of dropping a weapon)
T's can't be warden at any time.
During !lr, T's may not rebel unless they choose the "rebel" option. If a T rebels without choosing the option, he should slay himself/be slayed, even if it is the next round.
If a T does not give rules for !lr, motd rules apply (no cheating, no healing, no bhop, no rocket toss). If a T gives atleast one rule, motd rules don't apply. (for example if a T says "no healing", cheating/bhop is allowed unless the T says "motd rules" or covers each one specifically)
When doing a race !lr, the T must show the Ct the starting and ending points.
T's can not change their name to "All T's" or any variation there of.
!lr tarps are allowed. (for example, a T can say "motd rules" for gun toss, but leave out if it is by farthest/shortest, meter/laser, where it's thrown from and what direction)


Types of Days:
Spoiler! :
Freeday: Ct's can not give orders. T's can do what they want. Ct's can only kill T's who are attacking them. Ct's can call "don't follow, don't stack" and "if you're red, you're dead. Primary, you're dead" to kill all who are stacking, following, red or have a primary. The last Ct can say "last Ct rule". A normal day will turn into a freeday if the cells open before out of cell orders, the cells don't open after 30 seconds, the cell doors are spammed before people can complete orders or warden dies (calling warden makes it no longer a freeday).
Ratio Freeday: If there is a bad ratio of Ct/T at the beginning of a round, it will become a ratio freeday. Ratio freeday rules are exactly the same as a normal freeday. The first Ct to die on a ratio freeday has to switch to T before the next round begins unless the ratio is fixed before that time.
Restricted Freeday: Same as freeday only you may restrict certain areas or limit them to one specific area. (pool day, disco day, etc.) You may combine a restricted freeday with panda/zombie freeday)
First Day Freeday: The first round of a map. Ct's can't say "don't follow, don't stack" or call last Ct. Ct's can say "if you're red you're dead. Primary, you're dead".
Panda Freeday: All T's are pandas. T's must crouch at all times (find a place to auto crouch if you want to type). T's can't walk, run, jump or swim. T's can climb. T's can't have any weapon on them. "don't follow. don't stack", "red you're dead" and last Ct are invalid (if you get knifed, you were too close). Ct's can't go anywhere that a T can not get to.
Zombie Freeday: All T's are zombies. T's must shift-walk at all times. T's can't run, jump, climb or right-click. T's can crouch. T's can't have any weapon on them. "don't follow. don't stack", "red you're dead" and last Ct are invalid (if you get knifed, you were too close). Ct's can't go anywhere that a T can not get to.
Warday: Ct's call a certain area or room (besides armory, infirm & cells) to kill T's from. It may be 2 rooms (for example, pool & garage). Warden calls a certain time for warday to start. T's can not leave their cells until that time (they are allowed to use pistols in their cells). Once warday starts, Ct's can only shoot from their designated area and should remain there. T's may get guns and try to kill Ct's. Eventually, warden will announce the time that warday expands. Once wayday expands, Ct's can come out of there designated area and kill T's from anywhere on the map. The last remaining T does not have to !lr. Wardays can only be called every 4 days.
Hide and Seek Day: Ct's stay in armory until a certain time while T's hide. T's can not come into armory before the seeking starts. Once seeking begins, Ct's can go any where and kill any T they see. Hide and seek days can only be called every 4 days.
Lava Day: On certain maps, T's are not allowed to touch the floor/ground. T's are allowed to use sprays and step on them. Lava days can only be called every 4 days.


Common Games:
Spoiler! :
First reaction/Last reaction: If warden begins with "last reaction", the last T to do what the warden says gets killed. If more than 1 T fail to do what the warden says, no one may be killed. If warden begins with "first reaction", the first T to do what the warden says gets killed. Warden can not command something that not everybody can do (use mic, spray, etc.). Any T not present/rebelling during the game does not count as a playing T. This game can not be played if fewer than 3 are playing. Warden is automatically the only one who shoots.
Simon says: Warden starts by saying "simon says we are playing simon says. simon says I'm simon" (freeze orders carry over into simon says). Any T doing something simon did not say, or not doing something simon said to do, will be killed. Simon must give clear orders (no "blimon says"). Warden ends simon says by saying "simon says we're no longer playing simon says". Once simon says is over, new rules must be given to the T's. (they are allowed to move)
Spray contest: The remaining T's see who can spray the highest or lowest on a specific wall. If the warden does not say "no cheating", the T's may cheat. If the warden does not say "no clipping, the T's may clip. Clipping is when your spray touches another T's spray or gets cut off by the ceiling/floor.
Race: T's will start and end a race where the warden chooses. Warden may let any amount of winners live, and kill the rest. If the warden does not say "no cheating", the T's may cheat.
Trivia: Warden will type a question. The first T to give the correct answer chooses an ally to die. Warden may restrict answers from being said on mic.
Duck hunt: Usually played with 2 or 3, T's stand on diving boards while warden asks a question. The first T to give the correct answer chooses an ally to jump off the diving board and into the pool. All Ct's take one shot with a gun (usually an awp), from a distance and try to kill the T before he hits the water. Ct's may not shoot once the T is in the water. If the T does not die, he goes back on the diving board for the next question.
Rhymes: Warden picks a word. Each T will type a word that rhymes with that word (after the last T, it starts over again with the first T). T's will have a short time limit to say a word, and it can not be a word that was already said. If the T says a word that doesn't rhyme, or can not think of one, he will be killed and the game may continue. Warden must pick a word that can be rhymed with.
Catogories: Warden picks a catogory (football teams, pokemon, etc.). Each T will type something that belongs to that catogory (after the last T, it starts over again with the first T). T's will have a short time limit to say something, and it can not be something that was already said. If the T gives a bad answer, or can not think of one, he will be killed and the game may continue.
Soccer: 2 teams of T's play soccer by pushing/knifing the ball into each others goals. T's may kill other T's with the ball. First team to get a certain amount of points wins. The other team dies. Warden may allow T's to knife Ct's so that they become red. (easy to keep track of teams)
Soccer Deathmatch: All T's must stay inside the soccer field at all times. T's must kill each other with the ball until one T remains or warden says stop. If a T is not participating and has been warned, he may be killed. Eventually, warden may announce the time that Ct's can shoot the ball. (once every few seconds, don't go crazy)
Basketball: 2 teams of T's play basketball by throwing the ball into each others basket. T's start on opposite ends with the ball in the middle. First team to get a certain amount of points wins. The other team dies. Warden may allow T's to knife Ct's so that they become red. (easy to keep track of teams)
Pokemon: Even teams of Ct and T pick one player on their team to be pokemon master. Each pokemon master will call one of their allies to knife fight with the other. The pokemon master of the winning knifer may call back his pokemon, or keep him out. If one team has fewer players from the start, their pokemon may heal after each knife round. If teams are even from the start, no healing is allowed unless warden says so. Ct's should drop their weapons during this game to prevent rebelling.
Jokeday: All T's will be put into a designated area. Warden will call one at a time to walk onto a spray, freeze and tell a joke. Ct's may vote if the joke was funny or not. If votes are even, warden has final say. If the T takes too long or has a bad joke, he will be killed. If a T has a good joke, he goes back with the others. No racist, sexist, or inappropriate jokes of any kind. Warden is automatically the only one who shoots.
Why are you in prison: All T's will be put into a designated area. Warden will call one at a time to walk onto a spray, freeze and say why they are in prison. Ct's may vote if the reason was good or not (this may be funny or realistic, warden decides). If votes are even, warden has final say. If the T takes too long or has a bad reason, he will be killed. If a T has a good reason, he goes back with the others. No racist, sexist, or inappropriate reasons of any kind. Warden is automatically the only one who shoots.
Talent show: All T's will be put into a designated area. Warden will call one at a time to show their talent (it may be a joke, dance, sing, etc.). Ct's may vote if the talent was good or not. If votes are even, warden has final say. If the T takes too long or has a bad talent, he will be killed. If a T has a good talent, he goes back with the others. No racist, sexist, or inappropriate talents of any kind. Warden is automatically the only one who shoots.
Obstacles: Warden will ask a question. The first T to give the correct answer does not have to jump to the next platform, all other T's must. This continues until one T remains or warden says stop.
Potatoes: Warden may refer T's to something else by saying "all T's are now refered to as potatoes", or any other word. Once this is said, T's must only listen to orders given to potatoes, not T's. This continues until warden refers to potatoes as something else, or back to T's again.


Orders & Other Lingo:
Spoiler! :
Freeze: No walking, crouching or jumping is allowed. Knifing, flashlight, looking around and typing in chat is allowed.
Afk freeze: No walking, crouching, jumping, knifing, flashlight or looking around is allowed. Typing in chat is allowed.
Walk/Shift-walk: These are the same. They mean holding down Shift. When a warden says "run to" or "go to", and then "no detours and delays", these can count as delaying. T's may jump while walking.
Crouch/Crouch-walk: Crouch is just holding Ctrl. Crouch-walk is both Ctrl and Shift (the very, very slow moving one). Warden should just say "crouch to" if he wants the T's to crouch normally. T's may jump while crouching.
Stack/Unstack: T's might be ordered to stack ontop of each other or unstack, usually shoulder to shoulder in a straight line.
"Out of cell rebel": Before the cells open, if a T leaves his cell after this is called, he may be killed. If a T was already out before this was called, they may freeze and not be killed.
"No detours or delays": T's must do what warden says quickly without delay. This should always be said.
"No ninja steps/hops": T's may not use a jump as a "single step".
"No T's on mic": T's are not allowed to use their mic or hold down the mic button.
"I call warden": The first Ct to call this after the warden has died is now warden.
"Don't follow/Don't stack": If a T touches a Ct or follows him too closely to where the Ct feels threatened, he may be killed by the Ct who calls it.
"Red, you're dead": If a T is red, no matter what the reason, he may be killed by the Ct who calls this.
"Primary, you're dead": If a T has a primary, holstered or unholstered, he may be killed by the Ct who calls this.
"Last Ct rule": A Ct may call this if he is the last Ct alive. If a T is following, stacking, is red or has a primary, he may be killed.
"Warden shoots": Warden may call this at anytime. Ct's can not shoot terrorists if this is called until a game ends or is said otherwise.
"Scratch that": Warden may say this during/after an order or repeat to cancel that current order. (for example, if the repeat was different from the original order)
Cell spam: This is when cells are opened, then closed, before T's have time to finish the out of cell orders.
Cell stairs: This refers to any set of stairs attached to cells. If a map has 2 sets of stairs, warden must specify which stairs. (for example, "main cell stairs")
Magic word: T's must wait until the warden says the magic word before finishing the order (go, begin, start, etc.). Warden can't use words that sound similar to the magic word. (if the magic word is go, he can not say goat to trick T's)
Tarping: When warden tricks a T with wordplay. (for example, "when I say go, run to cell stairs and afk freeze. you may now start)
Baiting: When a Ct is within knifing range of a T, or if a Ct enters a T designated area. (cells, big cage, soccer field, etc.), a T may knife the Ct without becoming a rebel.
Baiting is invalid on a panda/zombie freeday.
Gun planting: This is when a Ct willingly or unwillingly gives a T his gun. If a Ct gun plants, the T that is planted may kill the Ct who gun planted without becoming a rebel.
Pardoning: If warden pardons a T or all T's, they are no longer rebels and can't be killed unless they rebel again. It is not an official pardon until the warden actually announces it.
Motd rules: No cheating, no healing, no bhop, no rocket toss. If no rules are said during a game/!lr motd rules apply.
Blood hounding: When a T hints/tells Ct's where his ally is.
word count: 3720
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shadowsbane
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Re: CC JAILBREAK

Post by shadowsbane » January 13th, 2013, 8:46 am

Firstly, my eyes are bleeding.

Secondly, play nice, boys and girls. The last time we had a jailbreak server it didn't end so well. We will not hesitate to shut this down if it becomes a troublemaker again.
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ProSimm
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Re: CC JAILBREAK

Post by ProSimm » January 13th, 2013, 1:03 pm

I approve of these rules....

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Mickey Mouse
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Re: CC JAILBREAK

Post by Mickey Mouse » January 13th, 2013, 4:13 pm

sounds more complicated than last time, I guess I got some stuff to learn
word count: 14

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